Until 2006, MLG streamlined the explosion of Melee, offering actual cash prizes and eventually forming the game's first competitive circuit. Four stocks (lives), eight minutes, items off, and only a specific selection of “legal” stages to be played at a competitive level.Īs the player base grew so did the competitions, with esports organisation, Major League Gaming, picking up the game in 2004 and hosting the biggest tournaments the community had ever seen. This was the beginning of what was to be a revolutionary feat of community engagement and player-driven proliferation, with players taking it upon themselves to generate rules, and expose new players to the magic of Melee. Once I went to my first one, it was like the first time I ate ice cream. tournaments happening in the wild, I didn’t even know they existed. Since I hadn’t heard about any Super Smash Bros. It was a free-for-all tournament with items on, which was crazy you’d never see that today. “My first tournament was at a local game store. Pioneering smasher, and progenitor of the Ken Combo, Ken Hoang, discussed his origins in the community elucidating to Polygon how the competitive scene for Melee grew naturally out of the collective determination of the player base, and the guerilla-style tournaments of its early days: In the years after its release, Melee nurtured a small community of players who felt that, despite Sakuari’s original intention, the game was poised for competitive play incentivising the creation of local tournaments in both the US and Japan. The result of course was something entirely different. In 2001, Melee was born, and, as with the series original, “was supposed to be the antithesis to how hardcore-exclusive the fighting game genre had become over the years”.
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