Due to the Flamethrower's short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.Īlthough categorized as an offensive class, the Pyro also brings some utility to the battlefield. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. As shown in Meet the Pyro, the Pyro may be delusional, visualizing themself in a utopian fantasy world known as Pyroland. The Pyro is a pyromaniac of indeterminate origin with a muffled voice and a burning passion for all things fire related. Splash damage does about the same as hits with the Flamethrower.ĭeals massive damage on a four second fuse. Afterburn can increase as fire is concentrated on an enemy It is possibly due to a Pyro being depleted of Asbestos Armor, as all classes come with a special armor type. With the Flamethrower and Napalm Grenade, the situation is not as consistent and not as observable. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. This is best seen with using the Incendiary Cannon. The afterburn damage seems to be capped. You can also use this gun underwater, or after using a Frag grenade on a medium-light class to finish them off. Use your Single-Barrel Shotgun as a last resort or at very long range.The flame sprites can obstruct enemy vision, especially Snipers, but, obstructing enemy vision this way is not as effective as concing the enemy. Use all of your fire-based weapons to cause confusion among members of the other team.They are also great at disrupting enemies’ vision and aim.
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